Plastix is undergoing a re-write!


I began working on Plastix in February of 2021, and it's needless to say that since then I have improved as a programmer and a game developer. I've realized that the game's code has gotten really difficult to navigate and expand, so rather than trying to salvage that nonsense, I'm just re-making the game from scratch! You can expect 2.0 to be much smoother outside and inside, and much cooler! Some of the new features I'm introducing are block scaling and a toolbar.

2.0 also marks the point where the game actually begins to deviate from its inspiration: Blocksworld.

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